reputation detail (Reputation)
Reputation runs from 0 to 10. It rises when people see you do something big: dropping a gang lieutenant in the street, finishing a hard gig, a story about you spreading through the Data Pool. Strangers who roll under your Reputation have heard of you. Cowardice earns a reputation too, and not a good one. Facedown: facedown <name> is a stare-down. Each side rolls COOL + Reputation + d10. Lose, and you take -2 against the winner for the rest of the fight. Weaker NPCs who lose just back off. This system is still being wired in. These are the rules it will use; the commands go live in a later update. See also: combat
Rules