reputation detail (Reputation)



Reputation runs from 0 to 10. It rises when people see you do something
big: dropping a gang lieutenant in the street, finishing a hard gig, a story
about you spreading through the Data Pool. Strangers who roll under your
Reputation have heard of you. Cowardice earns a reputation too, and not a good
one.

Facedown: facedown <name> is a stare-down. Each side rolls COOL +
Reputation + d10. Lose, and you take -2 against the winner for the rest of the
fight. Weaker NPCs who lose just back off.

This system is still being wired in. These are the rules it will use; the
commands go live in a later update.

See also: combat