solo detail (Solo)



Solo: you fight for a living.

Solos are bodyguards, assassins, soldiers for hire, the hard cases that fixers
call when a job is going to get loud. Some came out of the war. Some came out
of the gangs. All of them are still alive, which in Night City says plenty.

Role ability: Combat Awareness (rank 4 to 10)

You get points equal to your rank to spread across combat tricks: shrug off
part of the first hit each round, never fumble an attack, act earlier, hit
more often, hit harder, or spot danger before it spots you. Your split is
saved between fights. See help combat awareness.

Plays like

Front line. You start with more firepower and armor than anyone, and your
ability makes every fight easier. You lean on other people for healing, fixing
and talking.

Skills that suit a Solo

Handgun, Shoulder Arms, Autofire, Melee Weapon, Evasion, Resolve,
Intimidation, Perception.

Starting kit

An assault rifle, a very heavy pistol, a heavy melee weapon or a bulletproof
shield, ammunition for both guns, Light Armorjack for head and body, an Agent,
street clothes with mirrorshades, and 500eb.

See also: combat awareness, combat, skills, roles