Medtech: you keep people alive.
Medtechs are trauma surgeons, street medics and back-alley ripperdocs. In a
city where the ambulance only comes if you've paid for it, the person who can
close a wound is worth more than the person who opened it. You still carry a
gun. Your patients have enemies.
Role ability: Medicine (rank 4 to 10)
Each rank adds a point to Surgery, Pharmaceuticals or (later)
Cryosystems. Only Medtechs can perform surgery, install cyberware in other
players, run Humanity therapy, and brew medical drugs like Speedheal (instant
healing) and Stim (ignore pain). See help medicine.
Plays like
Support and survival. You fight well enough to hold your own, and you're the
reason your crew lives through the second fight. Other players will come
looking for you, and pay you.
Skills that suit a Medtech
First Aid, Paramedic, Basic Tech, Cybertech, Education, Shoulder Arms, Human
Perception, Resolve.
Starting kit
A shotgun or assault rifle with ammunition (some of it incendiary), two smoke
grenades, Light Armorjack for head and body, a bulletproof shield, a Medtech
Bag, an airhypo, handcuffs, a flashlight, glow paint, an Agent, street
clothes, and 500eb.
See also: medicine, wounds, skills, roles