weapons detail (Weapons)



Every weapon uses a skill: Handgun, Shoulder Arms, Heavy Weapons, Melee Weapon
or Brawling. Damage is a number of six-sided dice. ROF is how many attacks
you get per Action.

  Weapon                Damage  ROF  Price     Skill
  Medium Pistol         2d6     2    50eb      Handgun
  Heavy Pistol          3d6     2    100eb     Handgun
  Very Heavy Pistol     4d6     1    100eb     Handgun
  SMG                   2d6     1    100eb     Handgun
  Heavy SMG             3d6     1    100eb     Handgun
  Shotgun               5d6     1    500eb     Shoulder Arms
  Assault Rifle         5d6     1    500eb     Shoulder Arms
  Sniper Rifle          5d6     1    500eb     Shoulder Arms
  Bow or Crossbow       4d6     1    100eb     Shoulder Arms
  Grenade Launcher      6d6     1    500eb     Heavy Weapons
  Rocket Launcher       8d6     1    500eb     Heavy Weapons
  Light Melee Weapon    1d6     2    50eb      Melee Weapon
  Medium Melee Weapon   2d6     2    50eb      Melee Weapon
  Heavy Melee Weapon    3d6     2    100eb     Melee Weapon
  Very Heavy Melee      4d6     1    500eb     Melee Weapon

- Melee weapons treat armor as half its SP.
- SMGs, Heavy SMGs and assault rifles can also fire full-auto with
  the Autofire skill.
- Shotguns can fire slugs or a spread of shot.
- Each gun has a range it likes. See help combat.
- Exotic weapons (railguns, monoblades, stun batons) exist, rarely and
  expensively.

This system is still being wired in. These are the rules it will use; the
commands go live in a later update.

See also: combat, equipment, skills