Every weapon uses a skill: Handgun, Shoulder Arms, Heavy Weapons, Melee Weapon
or Brawling. Damage is a number of six-sided dice. ROF is how many attacks
you get per Action.
Weapon Damage ROF Price Skill
Medium Pistol 2d6 2 50eb Handgun
Heavy Pistol 3d6 2 100eb Handgun
Very Heavy Pistol 4d6 1 100eb Handgun
SMG 2d6 1 100eb Handgun
Heavy SMG 3d6 1 100eb Handgun
Shotgun 5d6 1 500eb Shoulder Arms
Assault Rifle 5d6 1 500eb Shoulder Arms
Sniper Rifle 5d6 1 500eb Shoulder Arms
Bow or Crossbow 4d6 1 100eb Shoulder Arms
Grenade Launcher 6d6 1 500eb Heavy Weapons
Rocket Launcher 8d6 1 500eb Heavy Weapons
Light Melee Weapon 1d6 2 50eb Melee Weapon
Medium Melee Weapon 2d6 2 50eb Melee Weapon
Heavy Melee Weapon 3d6 2 100eb Melee Weapon
Very Heavy Melee 4d6 1 500eb Melee Weapon
- Melee weapons treat armor as half its SP.
- SMGs, Heavy SMGs and assault rifles can also fire full-auto with
the Autofire skill.
- Shotguns can fire slugs or a spread of shot.
- Each gun has a range it likes. See help combat.
- Exotic weapons (railguns, monoblades, stun batons) exist, rarely and
expensively.
This system is still being wired in. These are the rules it will use; the
commands go live in a later update.
See also: combat, equipment, skills